A submission for an After Effects exercise at VFS.
The song is "Honey" by Moby.
This was fun to do! I might add a few moves if I have the time :)
Friday, November 14, 2008
Saturday, November 8, 2008
Sunday, October 26, 2008
Tuesday, August 19, 2008
VFS Term 1 Presentation
This is my presentation for the Term 1 review at VFS.
It contains a collection of my work from classical animation, modeling and 3D animation classes.
Enjoy :)
It contains a collection of my work from classical animation, modeling and 3D animation classes.
Enjoy :)
Sunday, August 3, 2008
Unicorn - Done
Wednesday, July 30, 2008
Thursday, April 17, 2008
Quick Modeling: A Trash Can
Saturday, March 8, 2008
A Rendering Challenge
I have been neglecting the blog, and actually my 3D work as a whole...
Don't have any real excuse though.
This is a rendering challenge from CGTalk Israel forum -
render a given model of a cheese and knife.
Here's the result I have so far:
I used the following lights and materials.
Lights:
* Area light to simulate a kitchen window.
* Spot light to simulate indoors lighting with hard shadows.
* HDRI image for reflections.
Materials:
* Cheese - Mental ray SSS material, with a noise texture in the specular map.
* Knife - Mental ray DGS material, with maximum glossy and specular values.
* Knife handle - Simple blinn material with a very dense noise for a bump map, eccentricity 0.4 and specular roll off 0.5 to create softer speculars.
* Tray - Blinn material with wood texture.
Don't have any real excuse though.
This is a rendering challenge from CGTalk Israel forum -
render a given model of a cheese and knife.
Here's the result I have so far:
I used the following lights and materials.
Lights:
* Area light to simulate a kitchen window.
* Spot light to simulate indoors lighting with hard shadows.
* HDRI image for reflections.
Materials:
* Cheese - Mental ray SSS material, with a noise texture in the specular map.
* Knife - Mental ray DGS material, with maximum glossy and specular values.
* Knife handle - Simple blinn material with a very dense noise for a bump map, eccentricity 0.4 and specular roll off 0.5 to create softer speculars.
* Tray - Blinn material with wood texture.
Sunday, January 27, 2008
VFS here I come!
I was accepted to VFS!
I will start studying the 3D Animation and Visual Effects program at June 2008.
I wasn't sure how strict their requirements are,
and I was looking a lot for portfolios that got people into VFS,
but found nothing on the web.
So here it is, for future reference of anyone looking to get into VFS -
my VFS portfolio.
1. Life Drawings
I handed a drawing of my cat, a drawing of a woman's face in the rain,
and a drawing of "Shoot 'Em Up" movie poster (the one with Paul Giamatti).
2. A Wasp Model
This model was done in Maya, and textured with Maya and a little bit of Photoshop.
3. A Walking Lego Man
Modeling, texturing, rigging, and animation was done in Maya.
Compositing was done in After Effects.
I will start studying the 3D Animation and Visual Effects program at June 2008.
I wasn't sure how strict their requirements are,
and I was looking a lot for portfolios that got people into VFS,
but found nothing on the web.
So here it is, for future reference of anyone looking to get into VFS -
my VFS portfolio.
1. Life Drawings
I handed a drawing of my cat, a drawing of a woman's face in the rain,
and a drawing of "Shoot 'Em Up" movie poster (the one with Paul Giamatti).
2. A Wasp Model
This model was done in Maya, and textured with Maya and a little bit of Photoshop.
3. A Walking Lego Man
Modeling, texturing, rigging, and animation was done in Maya.
Compositing was done in After Effects.
Monday, January 14, 2008
Wasp - Final
Tuesday, January 8, 2008
Wasp Update
Sunday, January 6, 2008
Wasp Model
This is a model of a bee / wasp I've done in Maya.
I started it a long time ago and finished it in the last couple of day.
The next step is texturing it. This will be the first time I seriously texture anything so it might take a little time, but I hope it will be done in a couple of days.
After that - back to the Cubies...
I started it a long time ago and finished it in the last couple of day.
The next step is texturing it. This will be the first time I seriously texture anything so it might take a little time, but I hope it will be done in a couple of days.
After that - back to the Cubies...
Wednesday, January 2, 2008
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