Term 4 is over!
Most of the last term was starting to work on our final demo reel + basic VFX and compositing classes, including the traditional "Spider Assignment" that can be seen on many of VFS graduate's showreels.
This is a collection of some of my work from the first four terms in VFS.
Only two terms left to go... July 2009 here we come :)
QuickTime version here.
Wednesday, March 11, 2009
Saturday, January 17, 2009
Old News
I haven't been updating the blog in a while, and I have some old new stuff to show :)
First of all, the final submission of my baseball exercise:
The editing is a little forced (combining essentially two separate assignments), but I really like how the batter came out.
Another exercise with same old package man (I really like that rig!) is my first attempt at lip sync animation:
Hopefully I will have some new and exciting things to show soon!
First of all, the final submission of my baseball exercise:
The editing is a little forced (combining essentially two separate assignments), but I really like how the batter came out.
Another exercise with same old package man (I really like that rig!) is my first attempt at lip sync animation:
Hopefully I will have some new and exciting things to show soon!
Friday, November 14, 2008
Don't Just Stand There
A submission for an After Effects exercise at VFS.
The song is "Honey" by Moby.
This was fun to do! I might add a few moves if I have the time :)
The song is "Honey" by Moby.
This was fun to do! I might add a few moves if I have the time :)
Saturday, November 8, 2008
Sunday, October 26, 2008
Tuesday, August 19, 2008
VFS Term 1 Presentation
This is my presentation for the Term 1 review at VFS.
It contains a collection of my work from classical animation, modeling and 3D animation classes.
Enjoy :)
It contains a collection of my work from classical animation, modeling and 3D animation classes.
Enjoy :)
Sunday, August 3, 2008
Unicorn - Done
Wednesday, July 30, 2008
Thursday, April 17, 2008
Quick Modeling: A Trash Can
Saturday, March 8, 2008
A Rendering Challenge
I have been neglecting the blog, and actually my 3D work as a whole...
Don't have any real excuse though.
This is a rendering challenge from CGTalk Israel forum -
render a given model of a cheese and knife.
Here's the result I have so far:

I used the following lights and materials.
Lights:
* Area light to simulate a kitchen window.
* Spot light to simulate indoors lighting with hard shadows.
* HDRI image for reflections.
Materials:
* Cheese - Mental ray SSS material, with a noise texture in the specular map.
* Knife - Mental ray DGS material, with maximum glossy and specular values.
* Knife handle - Simple blinn material with a very dense noise for a bump map, eccentricity 0.4 and specular roll off 0.5 to create softer speculars.
* Tray - Blinn material with wood texture.
Don't have any real excuse though.
This is a rendering challenge from CGTalk Israel forum -
render a given model of a cheese and knife.
Here's the result I have so far:

I used the following lights and materials.
Lights:
* Area light to simulate a kitchen window.
* Spot light to simulate indoors lighting with hard shadows.
* HDRI image for reflections.
Materials:
* Cheese - Mental ray SSS material, with a noise texture in the specular map.
* Knife - Mental ray DGS material, with maximum glossy and specular values.
* Knife handle - Simple blinn material with a very dense noise for a bump map, eccentricity 0.4 and specular roll off 0.5 to create softer speculars.
* Tray - Blinn material with wood texture.
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