Wednesday, March 11, 2009

My WIP Showreel

Term 4 is over!

Most of the last term was starting to work on our final demo reel + basic VFX and compositing classes, including the traditional "Spider Assignment" that can be seen on many of VFS graduate's showreels.

This is a collection of some of my work from the first four terms in VFS.

Only two terms left to go... July 2009 here we come :)



QuickTime version here.

Saturday, January 17, 2009

Old News

I haven't been updating the blog in a while, and I have some old new stuff to show :)

First of all, the final submission of my baseball exercise:
The editing is a little forced (combining essentially two separate assignments), but I really like how the batter came out.




Another exercise with same old package man (I really like that rig!) is my first attempt at lip sync animation:




Hopefully I will have some new and exciting things to show soon!

Friday, November 14, 2008

Don't Just Stand There

A submission for an After Effects exercise at VFS.

The song is "Honey" by Moby.

This was fun to do! I might add a few moves if I have the time :)

Saturday, November 8, 2008

Baseball Pitch

Part 1 of a baseball assignment at school.
The batter is coming soon...

Tuesday, August 19, 2008

VFS Term 1 Presentation

This is my presentation for the Term 1 review at VFS.
It contains a collection of my work from classical animation, modeling and 3D animation classes.

Enjoy :)

Sunday, August 3, 2008

Unicorn - Done

This is the final version (so far) of the unicorn - colored by my girlfriend :)






The Rhino-Hound:

This is another work I did a few weeks ago for modeling class -
it's not finished but I don't think I will work on it any more.


Wednesday, July 30, 2008

Unicorn WIP

A work for modeling class - this horse will one day become a beautiful unicorn.



Thursday, April 17, 2008

Quick Modeling: A Trash Can

I had to model this beaten up trash can for a project I'm working on.
This was fun! Especially the beating-up part... :)


Saturday, March 8, 2008

A Rendering Challenge

I have been neglecting the blog, and actually my 3D work as a whole...
Don't have any real excuse though.

This is a rendering challenge from CGTalk Israel forum -
render a given model of a cheese and knife.

Here's the result I have so far:



I used the following lights and materials.
Lights:
* Area light to simulate a kitchen window.
* Spot light to simulate indoors lighting with hard shadows.
* HDRI image for reflections.

Materials:
* Cheese - Mental ray SSS material, with a noise texture in the specular map.
* Knife - Mental ray DGS material, with maximum glossy and specular values.
* Knife handle - Simple blinn material with a very dense noise for a bump map, eccentricity 0.4 and specular roll off 0.5 to create softer speculars.
* Tray - Blinn material with wood texture.