The expressions to do that look something like that:
ctlLeftFoot_orientConstraint1.j_LeftAnkleW0 =and
1 - ctlLeftFoot.UseIK;
ctlLeftFoot_pointConstraint1.j_LeftAnkleW0 =
1 - ctlLeftFoot.UseIK;
* Update: this doesn't work as expected. I'm going back to NodeState...
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