Sunday, October 28, 2007

Constraint Weight

A better way to control when the constraint is active is to use the constraint weight, instead of the NodeState which I used so far.

The expressions to do that look something like that:
ctlLeftFoot_orientConstraint1.j_LeftAnkleW0 =
1 - ctlLeftFoot.UseIK;
and
ctlLeftFoot_pointConstraint1.j_LeftAnkleW0 = 
1 - ctlLeftFoot.UseIK;



* Update: this doesn't work as expected. I'm going back to NodeState...

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